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RE: FLeeing Rules
#19
Everyone's interpretation as to how escaping/fleeing a city is different. However, it's not unreasonable for a small group to escape such situations in this world.

First, there were guards already defeated, as well as other guards trying to get a handle on the situation and other people arriving on scene.

Second, there wasn't 20+ guards that have been perfectly trained for this situation, there were 20 players, individuals that may or may not have had the same training and wouldn't be able to fully cooperate with each other in this situation. If anything, having such a large mass of people would make it more advantageous to flee since there's more chaos incorporated into this situation letting anyone to be lost in a crowd.

Third, this is a fantasy setting with magic, skills, and unique abilities. Jumping several feet into the air, using light based attacks to cause a cacophony cover-up, using various utility magics, all of this is possible in being used as a escape method, yet over 1,000 people escape from police every year in a city with conventional methods.

Also, you have to think about real life a little more as well, since it was past midnight (for me) when we were dragged into these fights and battles in large groups commonly take a long time. Even with 1 minute turns a 3v3 still lasted more then 45+ minutes. It's a bit unreasonable to accommodate 20+ players past midnight for fighting purposes.
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