09-13-2018, 06:54 PM
No but it gives no value to bursting a team member down past the healer (where in most healers build tanky anyway), a 50% healing reduction doesn't stop someone from recovering completely it merely slows it down, this sort of thing isn't new to team fighting, we've had this problem for years now, now we have shit like GE Quetal, Negotiate, Wash Away and Cleanse Potions.
It all started back during the first attack on Cellsvich where people fought for like 9 hours straight because of the reviving that took place, and low and behold fights still take forever because of healing, not to mention a fast LB can prevent Interference entirely and cleanse potions exist, as well as wash away, Interference can be fought against now and thats a problem.
In the previous fight we had, which is probably what you guys refer to, even with no interference we would of eventually won and you guys quickly saw it, running away afterwards and claiming victory in the process, but it takes a special kind of comp to be able to win without interference against people can be revived a ton, I urge you to look at all the supporting posts from people who have actually played the game for a long time.
It all started back during the first attack on Cellsvich where people fought for like 9 hours straight because of the reviving that took place, and low and behold fights still take forever because of healing, not to mention a fast LB can prevent Interference entirely and cleanse potions exist, as well as wash away, Interference can be fought against now and thats a problem.
In the previous fight we had, which is probably what you guys refer to, even with no interference we would of eventually won and you guys quickly saw it, running away afterwards and claiming victory in the process, but it takes a special kind of comp to be able to win without interference against people can be revived a ton, I urge you to look at all the supporting posts from people who have actually played the game for a long time.