09-13-2018, 08:00 PM
"Nerserus" Wrote:This of course, doesn't stop "Good people" from dogpiling my side after we already beat the guards of course, and people will always try to leverage that number addvantage even further; despite the fact being an antagonist is already a thankless, dangerous job in which you can go to prison or die if you lose but the most that'll happen if a protagonist falls, is they'll shrug their shoulders, say "No" to being killed and just watch someone else fight you with absolutely no risk to anything they own - and will gleefully complain on the forums about how we should take even more risks, and have an even harder time not just winning one four v four, but in fact twenty v four and just have to devote six hours real life to resolving the situation.
Good people don't even lose Murai if you beat them! No wonder they're so eager to throw themselves at supposed terrorists; they know out of character nothing bad can happen to them, and that's what gives them the courage to act so cavalier in game. It's ridiculously two faced, and I implore that people show some empathy to our situation - people were doing roleplays about blowing up our guildhouse and such, as if any band of civilians would run up to a known Al Qaeda hideout in real life and attempt to trade blows with the terrorists themselves - it's a real coincidence, having four guards and what, sixteen vigilantes? People who are totally ready to risk it all (In character) to fight our guild?
I feel that the two groups maximum rule, doesn't just keep it fair; it keeps it realistic. You're not going to have everyone in a group of observers just have the cajones to get involved, that's not how it works, that's never how it works. This is what guards are for. (Whether or not they're up to the task is of course another story - but it is technically their job) Sure, you'll have some people pitch in, but there needs to be some perspective here.
Maybe if you're a vigilante/bounty hunter and you decide to interject ahead of the actual guard force, you accept that if you lose you can be maimed or killed without, and consent to that when you enter the battle. Then people might think twice before throwing themselves at the "bad guys" with that OOC confidence you just described.
It's definitely a situation where some people have gained a serious OOC motivation to thwart certain individuals through any means possible; there are people with an obvious bias here and I would hope that we can come to a conclusion that is fair for both parties. I think charging head-first into a group of wanted criminals who have been known to be armed and dangerous should come with a disclaimer that you might lose a spleen/your head if you lose.