09-14-2018, 06:12 AM
My point is if they have to spend M curing interference beaten down and any other status effect that's M they aren't spending elsewhere thus allow the other team to gain tempo in the fight. If they only have one dude healing then you burst him riddle with status effects and generally overwhelm him so he can't plug the holes in the leaking bucket that is now his team. If they have more than one healer then their team is gonna be lacking in other departments and you can exploit that too. Something as simple as detogate would mess someone employing these tactics by forcing them to spend M getting close to each other. Look use a bit of creative thinking and take it as a challenge rather than taking it to the forums every time.
Kunai "retarded as fuck" is not really much of a valid arguments. Teamwork tactics are important and nerfing them just because you are too anti social to make a proper team without our PvP daddy kira-sama. If battle length is your real worry then the culprit is people posting excessively long posts every time they perform any kind of basic action in combat. But should we nerf RP? Probably not.
Also your dullahan example has its counters too. A dullahan we both love and know experienced this first hand when Kira sucked him dry repeatedly of FP until he was...well you know.
Kunai "retarded as fuck" is not really much of a valid arguments. Teamwork tactics are important and nerfing them just because you are too anti social to make a proper team without our PvP daddy kira-sama. If battle length is your real worry then the culprit is people posting excessively long posts every time they perform any kind of basic action in combat. But should we nerf RP? Probably not.
Also your dullahan example has its counters too. A dullahan we both love and know experienced this first hand when Kira sucked him dry repeatedly of FP until he was...well you know.
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