Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beaten down, and can't get up again.
#42
"Spoops" Wrote:RP Should be first and foremost, but that doesn't stop tactics from rising up and being better than any other, thats meta and it always happens, balance is a constant effort.

The points in your post would be fine and dandy if this wasn't an RP game, I guess that occurs as a second thought to the Ephemeral group though.

RPing in fights takes far too long as it is, moreso in large group fights, real life should be first. Reduced healing will increase the fight duration even longer since now the reviviee will get downed again, then up again, then down again, etc. Say you burst down a enemy player for 500 damage while they have 200 hp, that's 300 damage that was ignored, now after a revive of 70hp the player will fight back a bit, then die again to maybe 200 damage, then get revived again effectively ignoring 130 extra damage. Healing reduction won't work to fix this.

Also, it doesn't make RP sense that you just take less healing after being KOed, having reduced momentum to where you can only take one action does make RP sense since you would be disoriented.


"WaifuApple" Wrote:Yeah, we should really wait for Dev. As a note, however, keep in mind that revival and healing are not the only things in the arsenal of a healer. They can also deal quite a bit of damage, too, without really sacrificing their healing and revival capabilities all that much. Someone who can go good damage, tank damage, too, and heal and revive themselves and allies...

...and you really can't see why it would be considered OP?

Impossible to do. You are either tanking/healing or Damage/healing. There's not enough stat points to go around for all of it.
[Image: 2q2h99x.jpg]


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)
Sigrogana Legend 2 Discord