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Trait Rework
#51
On the subject of balance, here's a few buffs/tweaks I could think of.

Keen Eyes: I think this could make do with a battle function as well, allowing you (and only you) to spot pitfalls and hidden traps within battle, I think this could really create some creative strategies on the fly with knowing where a pitfall is.

Sturdy Standard Body: Given the nature of standard mechs, this could probably trigger at half effect while you are wearing any torso item.

Stomper: The damage is fine given Rabbit Leap is a huge mobility move, however I can't help but feel jumping twice in one turn is just not efficient, rather than changing the trait itself, we can probably change Rabbit foot to last 3 rounds, and be expended on Kick/Nature Magic and Stomps, allowing every 2nd rabbit leap to be a chunk of damage similar to Isendo in damage.

Painful Grip: Honestly the damage is fine if you make it go vs defense, and have it ignore armor instead of defense, it'd be around the same level as hidden cut in that way, it'll definitely still be used if people intend to use grapple.

Otherwise the damage numbers have mostly been fine thus far.
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