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Trait Rework
#60
You see, normally I know how resistible works since I do abuse Ether, but this is kinda disgusting beyond believe. I did two tests with this character's current build. (I added nothing to it, just test it as it is). The damage I did with them is flat out disgusting for a spammable move. (Yes, I know its damage resistance is bug, which is why this was the perfect test time for it) With Griest, I did.

[Image: e09996c2893343f55fa694b38a8db73c.png]

Without it, I did.

[Image: 1ab7d0969a47c274fc721a2f38638a7f.png]

(With Ki awoken and Griest)

[Image: 122e31580c58acbff368d60b3f97c7d3.png]

This is deadass MUCH better than Invitation that requires you to be at a very low health to use and you can only use it once since it also unmarks (Twice if your kiting game is godly) and invitation does 500 damage max, then is reduce by reduction so you can do around 200-350 damage average. (The only other one shots I know are Evoker spells and that takes at least 3-4 turns to prepare. Anyone can roll up and silence--burst you down before that.)

Now, let's get to the reduction part. Its normally base on def percentage, yeah? Someone with 50% damage reduction would only take half, yeah? Probably a little less thanks to other reductions like slash/blunt resistance and armor. So lets round that off to 60% damage reduction.

(I'mma use Google Cal for this just to ensure I get the numbers right)

I'll be taking 40% worth of damage from the full total.

[Image: 3300c6afc1a21e88e9d68ac74eb76714.png]
With just Griest, this person is taking around 290 damage..As someone with decent defenses and the attacker still has 7 more momentum to use and the fact that can use it again...Which ties into this.

[Image: 9face895f4d79670de4169c23168fb75.png]
Without it, they're taking around 210 worth of damage. (That's already +500 in one turn against someone with decent def)

[Image: 6efbbefab4bb48a8241f9f24a51cc7f9.png]
With Ki awoken and Griest

Picture if someone actually builds towards this? My build is only build towards spamming and abusing fire tiles/Blast meme, yet I have results like this. I like the idea of the trait but it's kinda TOO good for something that needs little set up with massive burst. Perhaps you should add a great CD? Or let it use half scaled strength instead? Because someone that has 40% def reduction, dodge build, will 80% be OTK if they don't invest in a lot of health. It's too good for something with little drawbacks or preparations.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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