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Chains Against Sigrogana: Jail sucks, lets make it better.
#1
I get it. Jail Sucks. But being realistic in a game where we're supposed to have fun also sucks. Jail is sort of practically an IC Soft Ban. You can't even do dungeons or anything apart of the game because you tried to be an idjit and rob the bank in the middle of the arena. Stupidity shouldn't be solved by soft bans, but instead by in game mechanics. (Or not.) So since I already have ideas for my thing, but maybe Dev can actually help with the problem of being jailed for IC hours or days or mercala forbid months with the same ideas I have.

Suggestion
Let Jail Times be extremely low and more reflect in game time, but add in a new (timed or manually removed/added) debuff that is considered permanent and undispellable that reduces damage, healing, and buff/debuff levels to certain support skills done to all players other then yourself by 90% for the normal amount of time. Essentially, gimp all form of PvP for the captured. Maybe disallow PvP at all or something. (though maybe not the best of ideas.)

This might be hard to implement, but even without a timer this solves the feeling of being soft banned. Even just saying that they're still in jail and OOCly outside makes it better. Maybe just put a leg cuff on them or something. Nullstone Cuffs were already a spicy meatball, so why not.


I dunno man. Who wants to be an the villain when robbing that guy in the forest essentially sends a signal flare to 4 guards down your behind. (Even if it's hidden.) and gives you a mandatory break from playing the character completely?


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