12-08-2018, 01:58 AM
Bork post_id=34290 time=1544233824 user_id=2038 Wrote:Spoops post_id=34289 time=1544227445 user_id=193 Wrote:Modded stats do not show up in the mouseover information for the stat itself, so if a stat says 7+38 but you have 10 in that stat from mods (like class passives or items) you will continue to see 7+38.
(This doesn't count Traits/Aspects however, those will show up in the mouseover.)
Oooh, so that was why I was failing every single time. I have an accessory which gives me stat bonuses. Does it also count for Skills and Talents? I know there are some skills from my classes which give stat bonuses, do they also show up in the mouseover information?
Either way, my suggestion still stands. I think it would be for a much better experience when adding stats to be able to know when you're about to have diminishing returns. Plus, from this, adding the item and class passive stat bonuses to the mouseover information would be cool too. Or anything at all that doesn't normally show up in the mouseover information.
I agree, it would be a lot more user friendly at the very least, referring to Skills and Talents, I believe most skills do not apply, and the only talent that does apply is your Star Sign from Astrology, I believe that also adds to the mouseover info, basically anything referred to as a base stat, which was A LOT more apparent in the past in SL2's old stat system, but not this one.