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Trait Rework
#77
I'm still hoping each mech type gets a weapon replacer trait and a body trait.

Something like this
Arcana weapon bundle- standard weapon, does arcane damage (has sword/lance/axe mode)

Rocket assisted weapon bundle -Agile weapon normal damage but increased rang (fist and dagger mode)

Arcane Repository - Tome, does arcane damage, scale 100% will and changes to do elemental damage if you have luminary element.

Some kind of Res tank option for Cabal

Raid roller blades for raid mechs

And mech weapons need to scale up based on your stats since you can't really upgrade or enchant them, like raid cannon needs

power + 50% apt, Range +1 per 10 skill, weapon Critical chance 50% of luck, Crit damage 25% of guile

An option for a 3-4 round burst mode that counts as a rifle and a single shot blast mode that counts as a shotgun

This assumes their base stats would be like, 5 power, +0 base crit chance, 90 base accuracy, base gun crit damage, base 4 range
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