12-11-2018, 02:58 PM
I'm still hoping each mech type gets a weapon replacer trait and a body trait.
Something like this
And mech weapons need to scale up based on your stats since you can't really upgrade or enchant them, like raid cannon needs
power + 50% apt, Range +1 per 10 skill, weapon Critical chance 50% of luck, Crit damage 25% of guile
An option for a 3-4 round burst mode that counts as a rifle and a single shot blast mode that counts as a shotgun
This assumes their base stats would be like, 5 power, +0 base crit chance, 90 base accuracy, base gun crit damage, base 4 range
Something like this
And mech weapons need to scale up based on your stats since you can't really upgrade or enchant them, like raid cannon needs
power + 50% apt, Range +1 per 10 skill, weapon Critical chance 50% of luck, Crit damage 25% of guile
An option for a 3-4 round burst mode that counts as a rifle and a single shot blast mode that counts as a shotgun
This assumes their base stats would be like, 5 power, +0 base crit chance, 90 base accuracy, base gun crit damage, base 4 range