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Quaking is boring
#1
I don't have a witty name for this thread, quaking just isn't a very fun impact to use, its current effect is that it adds Rank*2 flat damage to a skill, which means it really just doesn't do anything special, and while earth is tied to the 3rd best defensive stat in the game I don't think it should be exempt from having an overhaul.

I'm open to suggestions on what could be done to help it out, but I'll throw out one I believe to shake up the playing field somewhat and open additional playstyles for tanks, namely the supportive, more team protective type.

What would everyone think if Galren enchanted/venus enhanced effects were to be the opposite of creating tiles, and destroy tiles similar to Magaisendo and Terra Strike?

This would apply to every currently galren impacted skill except the following:
Shinken
Crystal Rose
Roundtrip
Incise
Elemental Rave

The former have their own unique effects (Homing, magnetize, dragging and Crystalize properties), while the latter can be changed to deal earth damage instead of all elemental damage.

One last thing to note, Quaking Heaven Kick should be changed to this as well, this particular skill with this particular enchant has been a very HUGE problem in rush down strategies, being able to knock down an entire team was likely not intended at all, but this became a thing when Urazawa was introduced.

I'll list off every skill I'd intend to be able to destroy tiles, for convenience sake.

Aerial Razor

Sidecut
Sillcut

Heaven Kick
Peddling Wheel

Retreating Swipe
Execute

Kagekiri
Toiken
Hirazuki

Aliagmato
Infernal Summon

Chaser
Crashing Bull
Bellowing Stag

Thank you for your consideration.
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