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Quaking is boring
#6
Neus post_id=34915 time=1547647043 user_id=2 Wrote:I don't really want to make tile destruction that common. It's a unique effect and fairly powerful as well, and better reserved for specific skills.

I can see this being a valid concern, it is powerful and I can see why you'd want it to be reserved to specific skills, I'd also argue Cinders/Sanctuary are equally as powerful, and are easily re-applicable as well.

I can't actually think of many ideas other than this though that sounded very solid, I also had thoughts of having flatfoot tied to them, or making them shorter range for having more power, but I never really expanded upon it and thought about tile destruction instead.

Do you have any ideas in mind? Rank*2 Power just seems like a dis-service to the element.
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