01-19-2019, 11:21 AM
Alright, so I've been mostly thinking about Ghost in the context of Kensei and Ghost side-by-side, and something people don't bring up often are the main class stats.
One thing I want to draw attention to is that going from Duelist to Ghost actually nets you a loss in stats, unless you invest in the +5 RES innate for 5 SP to break even. Duelist as a base class nets you +1 STR, +2 CEL and +2 SKI, and Ghost nets you nothing as an advanced class. In contrast, Kensei gets it WAY better- +2 STR, +2 CEL, +2 SKI, and +2 LUC, with a +3/3 STR/SKI innate.
This means that Kensei, as a class with way better passives than Ghost and far more oppressive skills, gets a +9 stat advantage over its suicidal counterpart.
Personally, I don't think this is very healthy for the game, since Ghost is in a very poor spot right now, considering Kensei has way more potential and its passives alone make it incredibly powerful. So, I have two changes to propose (and an extra one for Pain Tolerance because by god):
Each suggestion is because Ghost needs its antimage properties back, and Ghost is already so much of an SP sink that the other innates, particularly Anti Curse and Pain Tolerance, aren't really worth taking.
The main class stats reflect what you get with Rising Game (minus the WIL but whatever), and it's similar enough to Kensei and Duelist that it isn't terribly oppressive.
Anti Curse needs to be worth taking again, and 5 SP for 5 stats most people don't use on Ghost is kind of bad. 3 SP for 6, like Kensei, would be way more healthy.
The Pain Tolerance change is mostly because of the SP issues Ghost already has. 3 SP for the same +48 HP at max rank is way more tolerable than 5 SP, honestly, especially considering Soldier, a base class, gets +75 for 5 SP.
"BuT gSm, RiSiNg GaMe ExIsTs, GhOSt DoEsN't NeEd mAiN cLaSs StAtS!"
Bonus stats don't help you if you die before you can use them. And if people really do complain about Rising Game so much, then just make Rising Game a main class innate, problem solved.
What Ghost really needs is an even playing field to Kensei, and even if they don't have the insane Kensei passives, I want them to be able to stand a chance.
One thing I want to draw attention to is that going from Duelist to Ghost actually nets you a loss in stats, unless you invest in the +5 RES innate for 5 SP to break even. Duelist as a base class nets you +1 STR, +2 CEL and +2 SKI, and Ghost nets you nothing as an advanced class. In contrast, Kensei gets it WAY better- +2 STR, +2 CEL, +2 SKI, and +2 LUC, with a +3/3 STR/SKI innate.
This means that Kensei, as a class with way better passives than Ghost and far more oppressive skills, gets a +9 stat advantage over its suicidal counterpart.
Personally, I don't think this is very healthy for the game, since Ghost is in a very poor spot right now, considering Kensei has way more potential and its passives alone make it incredibly powerful. So, I have two changes to propose (and an extra one for Pain Tolerance because by god):
Quote:Ghost gets main class stats of:
+2 STR
+1 CEL
+2 SKI
+1 LUC
+2 RES
Quote:Anti Curse innate changed to:
3 SP, +1 STR and +1 RES per rank.
Quote:(OPTIONAL) Pain Tolerance innate changed to:
3 SP, +12 HP per rank, +12 at max rank.
Each suggestion is because Ghost needs its antimage properties back, and Ghost is already so much of an SP sink that the other innates, particularly Anti Curse and Pain Tolerance, aren't really worth taking.
The main class stats reflect what you get with Rising Game (minus the WIL but whatever), and it's similar enough to Kensei and Duelist that it isn't terribly oppressive.
Anti Curse needs to be worth taking again, and 5 SP for 5 stats most people don't use on Ghost is kind of bad. 3 SP for 6, like Kensei, would be way more healthy.
The Pain Tolerance change is mostly because of the SP issues Ghost already has. 3 SP for the same +48 HP at max rank is way more tolerable than 5 SP, honestly, especially considering Soldier, a base class, gets +75 for 5 SP.
"BuT gSm, RiSiNg GaMe ExIsTs, GhOSt DoEsN't NeEd mAiN cLaSs StAtS!"
Bonus stats don't help you if you die before you can use them. And if people really do complain about Rising Game so much, then just make Rising Game a main class innate, problem solved.
What Ghost really needs is an even playing field to Kensei, and even if they don't have the insane Kensei passives, I want them to be able to stand a chance.