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Ghost Main Class / Passive Stats
#6
Kameron8 post_id=34973 time=1547925321 user_id=215 Wrote:
Spoops post_id=34972 time=1547920842 user_id=193 Wrote:This is more so to due with Ghosts having the most status res Pre-GR, which now they really don't, another point that Kam brings up is the evade issue ghosts have, I'd like to see fitting form possibly grant some evade as well so it may compare and go together with kensei, if it gains that it can easily stay at 5 total ranks.

This is less an issue with Ghosts, and more an issue with anyone who isn't a Kensei. That aside, my main point is that the active skills should be reworked, and that the class shouldn't just rely on a trainload of passive stats to be worth using. Adding evade to fitting form and adding status resistance to a passive stat trait isn't really in line with what I was trying to express.

I see where you're coming from here, I didn't mean to divulge off topic into evade either, but I do see where you're coming from and I agree fully, while some actives such as Ether Invitation, Wraithguard and sanguine star all see very wide use due to the very powerful nature of these skills, on the same vein Ghost sees skills that see virtually no use, as it comes with too heavy of a downside or not enough of a benefit to be worth it, these skills include Death Gaze, Gravestone, Painproof.

I'd like to see ghost improved in a myriad of ways as well.
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