01-21-2019, 11:39 PM
Pain Tolerance doesn't need to reach near-Fortitude levels of +HP/Rank when Ghost has several powerful mitigation/survival skills, and Anti-Curse is fine as-is.
Rising Game, on the other hand, needs a rework. This skill was based on some very old systems, and doesn't play well with GR's Softcaps, forcing Ghosts to either lower stats accordingly to get the best effect, or see Rising Game's boosts heavily mitigated by Diminished Returns. In my opinion, it needs to start focusing on something that isn't facing Softcaps, perferably offensive substats.
Maybe Ghost can get Class Stats with that, but really, we just need to make Rising Game work with the current system, and then look at everything else.
Rising Game, on the other hand, needs a rework. This skill was based on some very old systems, and doesn't play well with GR's Softcaps, forcing Ghosts to either lower stats accordingly to get the best effect, or see Rising Game's boosts heavily mitigated by Diminished Returns. In my opinion, it needs to start focusing on something that isn't facing Softcaps, perferably offensive substats.
Maybe Ghost can get Class Stats with that, but really, we just need to make Rising Game work with the current system, and then look at everything else.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye