01-22-2019, 08:26 AM
I want to see Ghosts doing what the class promised them to do, to be honest.
"Get dangerous on low HP." (Which they don't really get dangerous at all, due to diminishing returns on the bonuses they get.) and "Anti-Magic". Magic just blasts them through as easy as Physical even though they strictly build for CEL/RES. The only danger they pose on low HP is Ether Invitation, and that's pretty snore and predictable. If only Rising Game got overhauled to affect combat statuses, it would be perfect.
Perhaps Rising Game should increase Power, Critical, Hit, Evade by 7, and Magic Damage Reduction by 5% (if you have Rebound) per 10% HP lost.
I don't even think they'd need main class status if they'd get to this point, really. I agree with Chaos there.
"Get dangerous on low HP." (Which they don't really get dangerous at all, due to diminishing returns on the bonuses they get.) and "Anti-Magic". Magic just blasts them through as easy as Physical even though they strictly build for CEL/RES. The only danger they pose on low HP is Ether Invitation, and that's pretty snore and predictable. If only Rising Game got overhauled to affect combat statuses, it would be perfect.
Perhaps Rising Game should increase Power, Critical, Hit, Evade by 7, and Magic Damage Reduction by 5% (if you have Rebound) per 10% HP lost.
I don't even think they'd need main class status if they'd get to this point, really. I agree with Chaos there.