01-26-2019, 06:34 PM
Excel weapons are a curious beast as far as their usage is concerned; on their own they're blatantly worse than their standard equivalents due to their more punishing scaling and a single usage of the 3M Charge Weapon on a 75% scaling excel weapon will only grant a 75% damage increase over their 100% equivalents. (100 Vs (75 + 50% = 107.5))
The saving grace of this however has always been two items which can give a semi-reliable free charge point; the Shock Collar + Conversion Gloves combo. However, sacrificing both the off-hand AND an accessory slot is a pretty steep price to pay for at least one slightly amped attack per turn, so...
How about we make the conversion effect an off-hand enchantment instead? By doing this, a far greater build variety is made available to Excel Weapon users as they can now freely use gloves and shields to synergize with their chosen playstyle (The previous loss of shields generally gave Excel fighters a dodge build bias) and makes the weapons far more accessible as a whole.
As for the existing gloves, they could possibly be reworked to extend weapon charge duration instead or something to that effect, as allowing 2 weapon charge procs per turn for free might be a little too powerful.
The saving grace of this however has always been two items which can give a semi-reliable free charge point; the Shock Collar + Conversion Gloves combo. However, sacrificing both the off-hand AND an accessory slot is a pretty steep price to pay for at least one slightly amped attack per turn, so...
How about we make the conversion effect an off-hand enchantment instead? By doing this, a far greater build variety is made available to Excel Weapon users as they can now freely use gloves and shields to synergize with their chosen playstyle (The previous loss of shields generally gave Excel fighters a dodge build bias) and makes the weapons far more accessible as a whole.
As for the existing gloves, they could possibly be reworked to extend weapon charge duration instead or something to that effect, as allowing 2 weapon charge procs per turn for free might be a little too powerful.