01-30-2019, 08:50 AM
Grandpa post_id=35158 time=1548837946 user_id=70 Wrote:While all these points are true about Evoker, and I like the majority of these changes, buffs, new skills, etc. I am simultaneously slightly worried that they'll more or less end up dominating the playing field, especially when used in tandem with other strong classes.
I'm with Chaos in that Spell Cadence needs something to keep it in check, especially when used in cases like Duelist.
That's alright, the main point of the thread was to bring attention to the problems rather than suggest solutions every single person would be happy with. Tweaking the suggestions is a trivial matter, if it ends up getting out of hand.
Grandpa post_id=35158 time=1548837946 user_id=70 Wrote:Synaptic Precision worries me a bit as well, if only because of lightning critical hits. If someone doesn't pass the evade check when you hit them with a critical ryemei charge-minded, you're probably not getting back up - or at least, that's easily more than half your HP bar gone. Maybe it could be another buff applied through charge mind, similar to elemental overtime, in that it increases the accuracy of your base mage skills (only, by a far smaller number than 100/200/300).
I share the sentiment, shown here:
Kameron8 post_id=35075 time=1548381119 user_id=215 Wrote:With the explicit exception of Lightning criticals, which have ample room for their own forum discussion, the basic Evoker spells are often comparable to the Mage base class.
I'm of the opinion that those are an outlier to magic in general, and should be dealt with specifically -- rather than holding back every other component of the class because of them.