02-21-2019, 12:37 PM
Want to know a few fair suggestions for this that I've observed from other BYOND games?
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Overall. The big offender in this case is the display of Face Icons along with the "You can't hear what they're saying." This trait has room for improvement. Added to what I put as example above, you could make the chance be a solid 75% that the message will be blotched or reduced in font size when they're speaking, regardless of the distance.
This can solve the problem, aesthetically, while making it more convenient for the people who are reading on the other side.
Quote:Misuterii High's muffled screaming.
When you have the trait 'Loudmouth' and shout from another floor, the message comes all randomly covered for people currently not present on their floor.
Example:
- Red-Haired Girl shouts: "S**ebo*y, h*lp m*!!"
- Sora Rodrigues: "Oh shit, did you hear that, dude?!"
Quote:Space Station 13's quiet noises.
When you're distant from something, or they're not currently in your line of sight. (i.e, behind walls), the font size of the output comes reduced.
Example:
- Sora Rodrigues: "Man, sure is filled with rats around this place."
- Rodent: "SQUEAK!"
- Sora Rodrigues: "...Oof."
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Overall. The big offender in this case is the display of Face Icons along with the "You can't hear what they're saying." This trait has room for improvement. Added to what I put as example above, you could make the chance be a solid 75% that the message will be blotched or reduced in font size when they're speaking, regardless of the distance.
This can solve the problem, aesthetically, while making it more convenient for the people who are reading on the other side.