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Hit rates - Diminishing returns
#4
I have to agree with Shujin. Something like this would just make it far better to go autohit build. Missing a basic attack will often screw more than just your damage. A common situation, a duelist moves into range then sidecuts gaining extra M from fleur and uses this extra move to do a bit more damage or position themselves safely. With a capped 95% hit chance they could get screwed and exposed on rng that they can do nothing to effect no matter how much hit they stack.
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