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New Racials
#6
Quote:Kaelens

Kaelens are good. A bit to good, to be honest. Changing their racial trait to be a 75% chance to not become blinded, or blind has a 75% effect, instead of the full effect/no effect. This can be further lowered with Blind Fighting to have it affect you with 25% of the original penalty instead of 50%. With this balance issue solved...

I'm not understanding. You could be more specific here. I'd say a 50% blind immune chance and a trait that increases this by 25%.

Quote:Zeran

Maybe a Horn Ram racial attack that let those lovely zerans batter/gore people.
Alternatively a focus beam.

Quote:Lich

Okay. Lich has very. Very. Shitty racials. They die pretty much to anything, and aren't even remotely viable in PVP whatsoever. Maybe changing it so that the HP reduction isn't nearly as harsh, or allowing Liches a Mana Shield racial that causes all damage to be flung at their FP reserves, allowing them some more survivability in PVP. a 1 HP damage = 1.5 FP damage seems fair enough.
Rework the Mana Shield suggestion. If that lich has 200 HP and 600 FP, they now have 600 HP. 400 of which can be exploited with FP regeneration.

Quote:Wyverntouched

Not sure what to add to them. Give some thoughts!
This probably does not benefit Wyverntouched. But if they choose to absorb someone's poison, that person should be immune to poison for a few turns.

Quote:Redtail

Redtails have ALL the luck. No, seriously. They can steal a bit of your luck away from you, if only for a short period of time. They gain LVL/6 LUC, their target loses LVL/6 LUC for 2 rounds.
I don't think a -10 vague luck debuff is necessary.


PS: Headstarts are reasonable; racial diversity is a thing. Also, I'm sure you all know two reaper enchants can give you +10% luck if you pick one harvest.
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