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Bloody Strong [Scarlet Twister & Blood Spike]
#5
And people thought I was joking when I said Ghost was the highkey best class.

After a few individuals explaining these two skills to me and witnessing it first hand, I can safety say, they're too damn busted at the moment. I do understand that it cost health and that ghost passive basically increase how much health it'll subtract but the drawbacks are flat-out outweighed by the positives.

There is alot of dirt tactics that can be used with it (Like twister pulling the foes to the center close enough for a group Eclair Lacroix or even firetile drag around spam), I'm sure a few have already mention but in a sense, the range of the attacks, the scaling and what they do is far too much.

A GOOD EXAMPLE OF THIS IS THE DAMN TWISTER! THIS SHIT IS A SETTING SUN SIZE CYCLONE SPEAR WITH GOD'S LEVEL OF PULLING POWER--ALWAYS PUTTING THE VICTIMS IN THE CENTER. WHO THOUGHT THAT WAS A GOOD IDEA?!

Info and scaling pic in case someone haven't done it or seen them as yet.

[Image: 3262f537e10d942d0658fed26c76922e.png]

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Range they can reach up to. (This is the twister that PULLS people to the center. Credits for this shot goes to Balthie)

[Image: ce4ddeae9b.png]


The scaling, the reach, even though it's like, 'I'll use my health for this', it's still, 'I'll use my health for this and hit you like a mini-truck and set you up for something big.'.

Quote:Rant aside, I'd suggest a cool-down, yeah, or just limit the total range it can reach and reduce the DOUBLE scaling to a more fair amount than 100+% in both element comparing to the other already existing dual element skills. They already have really good utility, no reason to make them more powerful than that they already are.
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