03-24-2019, 09:49 AM
And people thought I was joking when I said Ghost was the highkey best class.
After a few individuals explaining these two skills to me and witnessing it first hand, I can safety say, they're too damn busted at the moment. I do understand that it cost health and that ghost passive basically increase how much health it'll subtract but the drawbacks are flat-out outweighed by the positives.
There is alot of dirt tactics that can be used with it (Like twister pulling the foes to the center close enough for a group Eclair Lacroix or even firetile drag around spam), I'm sure a few have already mention but in a sense, the range of the attacks, the scaling and what they do is far too much.
A GOOD EXAMPLE OF THIS IS THE DAMN TWISTER! THIS SHIT IS A SETTING SUN SIZE CYCLONE SPEAR WITH GOD'S LEVEL OF PULLING POWER--ALWAYS PUTTING THE VICTIMS IN THE CENTER. WHO THOUGHT THAT WAS A GOOD IDEA?!
Info and scaling pic in case someone haven't done it or seen them as yet.
Range they can reach up to. (This is the twister that PULLS people to the center. Credits for this shot goes to Balthie)
The scaling, the reach, even though it's like, 'I'll use my health for this', it's still, 'I'll use my health for this and hit you like a mini-truck and set you up for something big.'.
After a few individuals explaining these two skills to me and witnessing it first hand, I can safety say, they're too damn busted at the moment. I do understand that it cost health and that ghost passive basically increase how much health it'll subtract but the drawbacks are flat-out outweighed by the positives.
There is alot of dirt tactics that can be used with it (Like twister pulling the foes to the center close enough for a group Eclair Lacroix or even firetile drag around spam), I'm sure a few have already mention but in a sense, the range of the attacks, the scaling and what they do is far too much.
A GOOD EXAMPLE OF THIS IS THE DAMN TWISTER! THIS SHIT IS A SETTING SUN SIZE CYCLONE SPEAR WITH GOD'S LEVEL OF PULLING POWER--ALWAYS PUTTING THE VICTIMS IN THE CENTER. WHO THOUGHT THAT WAS A GOOD IDEA?!
Info and scaling pic in case someone haven't done it or seen them as yet.
Range they can reach up to. (This is the twister that PULLS people to the center. Credits for this shot goes to Balthie)
The scaling, the reach, even though it's like, 'I'll use my health for this', it's still, 'I'll use my health for this and hit you like a mini-truck and set you up for something big.'.
Quote:Rant aside, I'd suggest a cool-down, yeah, or just limit the total range it can reach and reduce the DOUBLE scaling to a more fair amount than 100+% in both element comparing to the other already existing dual element skills. They already have really good utility, no reason to make them more powerful than that they already are.