03-25-2019, 02:46 PM
...I'm sorry, master. Just this once. I'll make the skill actually unbearable...
River Sword and Ghost/Verglas.
But that doesn't matter. I'd lower the scaling but remove the cooldown on this specific skill. We shouldn't look away from the big ass threat, that is Scarlet Twister. The massive pull is ass, and can be used on a turn-by-turn base, making you able to manipulate the battlefield constantly if you are a Priest/LB/Monk/Spellthief as subclass. (Even worse on Priest and LB's part, since they actually have some spells that use Water ATK and can constantly heal themselves, making them end in a win-win situation.)
If the cooldown ain't the way, then could the pull consume the Claret Call and make them unmarkable for 2 rounds or something? Deadass it ignores Spiked Threads and all that jazz. It's super unfair.
River Sword and Ghost/Verglas.
But that doesn't matter. I'd lower the scaling but remove the cooldown on this specific skill. We shouldn't look away from the big ass threat, that is Scarlet Twister. The massive pull is ass, and can be used on a turn-by-turn base, making you able to manipulate the battlefield constantly if you are a Priest/LB/Monk/Spellthief as subclass. (Even worse on Priest and LB's part, since they actually have some spells that use Water ATK and can constantly heal themselves, making them end in a win-win situation.)
If the cooldown ain't the way, then could the pull consume the Claret Call and make them unmarkable for 2 rounds or something? Deadass it ignores Spiked Threads and all that jazz. It's super unfair.