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Natural Skills
#10
"[url=http://neus-projects.net/viewtopic.php?p=3437#p3437 Wrote:Chaos » Tue Jan 13, 2015 10:33 pm[/url]"]
"[url=http://www.neus-projects.net/viewtopic.php?p=3434#p3434 Wrote:Argonus » Tue Jan 13, 2015 10:10 pm[/url]"]Little field abilities like this do add a lot of flavor to classes. If you can think of one for each class that isn't too game breaking then I say go for it.
I can easily give each Promotion Class two Natural Skills each. It's a matter of whether Dev will go for the idea for not.

"[url=http://www.neus-projects.net/viewtopic.php?p=3436#p3436 Wrote:Ryu-Kazuki » Tue Jan 13, 2015 10:20 pm[/url]"]I like these, it really makes it interesting. But I was never a fan of Swindle for an MG in my own opinion.

I assume there won't be just one per class? (And if there isn't, maybe change how many you can get, or limit the number of skills the classes get. If that's too much, make it so you can only invest the NSPs in two different promotion classes, and no more than that. Gives it more of a class expertise feel that way if you limit it to 2 classes max.)
See the answer to the above quote. Also, the idea is, again, that you can pump NSPs into any Promotion Class' Natural Skills and be able to use them no matter what your class is; the trade-off is that you're stuck with far, far fewer points when compared to skills, so it's a matter of, 'which traits

I get what you're saying, but I was thinking make a limit of 2 classes so you can at least get more than 3 total NSP without that 'jack-of-all trades' crap. I'm just saying that since, with the potential there could always be more added in the future, and with so very few, you're really limited on choice. (Which is part of the idea, yeah, but.. well you get what I'm saying. Not disagreeing with the idea, but just trying to promote more of a "get more out of staying with these two classes, instead of switching back at forth at will for stuff other than growths".)
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