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Bloody Palms
#1
The Claret Call LV should be removed from the item and replaced with something else.

The reason is that it seems to be impeding Ghosts to properly use them, when first and foremost, this would be an equipment thematic for them. (As no other class uses Claret Call at 'all'.) Plus, Claret Call is a static 10 bonus damage on basic hits, so I can only think of changing the effect to:

On Hit: Physical Damage inflicts or powers up Lingering Damage by LV UL/4 for 2 rounds.

--May fix them, while making both good for Ghosts and all other classes that previously couldn't use it.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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