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Bloody Palms
#3
As long as it doesn't scratch off the '10 star item' worth of it, which is absurd effects, I think everybody would be down.

A few more ideas I had too, were:

1-
Quote:Treats your weapon as if Cursed with Bloodsoaked, for the purpose of attracting more monsters only.

Damage done within 1 range of an enemy inflicts Bloodsoaked LV (UL * 2) on both you and damaged enemies for 2 rounds.


(Bloodsoaked targets have their Darkness Resistance, Light Resistance and Status Resistance lowered by 1 + LV%; Bloodsoaked Monsters may also go frenzy, increasing their damage done by LV% and movement by 5, but defeating them may grant bonus EXP and Murai equal to LV%.)
The idea with this one is making an item from Undead, to combat Undead mobs in specific. It's hard to fight them with Darkness, and this may help this case. And also make fights a lot more challenging and rewarding for the people who dare use them.
2-
Quote:Treats your weapon as if Cursed with Bloodsoaked, for the purpose of attracting more monsters only.

Physical damage done inflicts or powers up Claret Call by UL/2 LV, for 2 rounds.
Grants Skill: Rebound
A more gimmicky suggestion, to make users have the 'core of Ghost' while not having the rest of their more important arsenal. Rebound is there just to actually give the player a choice to lose damage and recover some bit of health, as a panic button.
3-
Quote:Treats your weapon as if Cursed with Bloodsoaked, for the purpose of attracting more monsters only.

On-Hit: UL*3% chance to splatter cursed blood on your enemy, inflicting Soaked on them for 3 rounds.
On-Critical: UL*3% chance to splatter cursed blood on your enemy's eyes, inflicting Blind on them for 3 rounds.
Even more straightforward and RNG-dependent, but is what I believe a 10*-worthy should be at, on minimum.

PS: Those, if the current effects are completely scrapped. I really don't like Hunted there. And I believe 'Bloodsoaked for purposes of enemy number' should be a new effect, because that's within the theme, to be honest.
And obviously, my personal favorite is the first, the numero one. I like the idea of having a chance to use Darkness against Undead mobs, and since you also suffer the effects from it, that can be a two-edged blade. But if it's bleh to implement, anything other than what it is works too.

As long as it can attract more monsters to the fight, that is. :thinking:
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