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Bloody Palms
#4
Neus post_id=36280 time=1556103508 user_id=2 Wrote:I don't think it should be changed because it has some compatibility issues with Ghost. I think it should be changed because it's too good in general. General damage power up, especially the magic damage bonus, has proven to be a bit too optimal.

I'm not sure how I'll be changing it, but it's been on my list of things to change for a while.

One of the largest issues I find with bloody palms is that as a hand slot they offer a straight up percentage damage boost, if it were flat it'd be a lot more reasonable or if it only applied to a specific damage type.

Because Bloody Palms provides hunted and not a generic damage up it means that some people run the Chimera War Paint exclusively only to boost up Hunted's lvl from 12 to 17.

I remember you saying a long time ago that you wanted it to be more of a spellblade's tool to use so I'm interested to see what it'll do.

That's my thoughts on bloody palms anyways.
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