05-22-2019, 09:40 PM
Engineer still needs their turrets to be more viable for atleast PvE. I'm making a new thread because the last one didn't yield any results and it has been over months already enough for any attempts to reply end in necropost, so...
Assuming what I requested there was troublesome to implement, I have a couple of new proposals for each one of the turrets, those will be additional skills that will pretty much cover what they're heavily lacking right now, and will also make me shut up for real about the class's most iconic pre-GR gimmick that got overshadowed by the upgrades. They feel like they don't do anything but look pretty and give the Engineer headache or make them question why they haven't invested in bombs instead.
I'll post each extra skills the current Engineer bots should have:
Deploying Gattling Mode, Smart Treatment or Crystal Refraction while the Bot is Interferenced has a 25% (or 50%) chance of failure, in which the Bot will explode into scraps instead and knockback friends and foes alike within 3 range 4 tiles away, and then inflict knockdown.
This above is so Engineers will want to consider holding a wrench to bashfix their bots in case Interference gets to them. It's not really necessary, just a whim. But the skills listed above? Yippie-Ka-Hyae! Out of all bots above I'd scream for Turret alone to receive a bit more love. It's the most lackluster of the three.
Assuming what I requested there was troublesome to implement, I have a couple of new proposals for each one of the turrets, those will be additional skills that will pretty much cover what they're heavily lacking right now, and will also make me shut up for real about the class's most iconic pre-GR gimmick that got overshadowed by the upgrades. They feel like they don't do anything but look pretty and give the Engineer headache or make them question why they haven't invested in bombs instead.
I'll post each extra skills the current Engineer bots should have:
Quote:(Turret)
Gattling Mode - 3M - Becomes immobilized for 5 rounds and grants "Gattling Mode" for the same duration, which increases the power of their Gun weapon by 40, the base amount of rounds by 5 and base range by 2. May not react well to Interference.
Precision Module - 3M - Uses 10% of the Bot's HP - Increases the Turret's Hit by 100, lowers Critical by 100, cleanses Blind (and grants immunity) for 3 rounds. If the Turret is under the effects of Interference or Confusion, the Hit bonus will be halved.
Quote:(Medibot)
Refresh - 3M - Uses 15% of the Bot's HP - Restocks your Medibot's Item Bag. If used on an Ally, it may restock one of their potions at random, but it will put this on a 5 round cooldown.
Smart Treatment - 3M - 1 round Cooldown - 10 FP - Targets an ally, heals them for (Medibot LV * 1.5) HP and grants Regenerating LV(Medibot LV). May not react well to Interference.
Quote:(Metalaegis)
Crystal Refraction - 6+M - Uses 10% of the Bot's HP - All allies within 3 range of the Metalaegis gain Spirit Mirror for 2 rounds. May not react well to Interference.
Etherium Dispenser - 3M - 10 FP - Targets an ally and releases a cloud of Repair Powder and Etherium dust. Repairs the durability of all weapons by 15, and recovers 15% of their FP. The same target cannot be targeted by this again for 3 rounds.
Deploying Gattling Mode, Smart Treatment or Crystal Refraction while the Bot is Interferenced has a 25% (or 50%) chance of failure, in which the Bot will explode into scraps instead and knockback friends and foes alike within 3 range 4 tiles away, and then inflict knockdown.
This above is so Engineers will want to consider holding a wrench to bashfix their bots in case Interference gets to them. It's not really necessary, just a whim. But the skills listed above? Yippie-Ka-Hyae! Out of all bots above I'd scream for Turret alone to receive a bit more love. It's the most lackluster of the three.