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Engineer Bots (Ah shit here we go again version)
#5
Snake post_id=36641 time=1558561202 user_id=310 Wrote:
Quote:(Turret)
Gattling Mode - 3M - Becomes immobilized for 5 rounds and grants "Gattling Mode" for the same duration, which increases the power of their Gun weapon by 40, the base amount of rounds by 5 and base range by 2. May not react well to Interference.

Precision Module - 3M - Uses 10% of the Bot's HP - Increases the Turret's Hit by 100, lowers Critical by 100, cleanses Blind (and grants immunity) for 3 rounds. If the Turret is under the effects of Interference or Confusion, the Hit bonus will be halved.

Quote:(Medibot)
Refresh - 3M - Uses 15% of the Bot's HP - Restocks your Medibot's Item Bag. If used on an Ally, it may restock one of their potions at random, but it will put this on a 5 round cooldown.

Smart Treatment - 3M - 1 round Cooldown - 10 FP - Targets an ally, heals them for (Medibot LV * 1.5) HP and grants Regenerating LV(Medibot LV). May not react well to Interference.

Quote:(Metalaegis)
Crystal Refraction - 6+M - Uses 10% of the Bot's HP - All allies within 3 range of the Metalaegis gain Spirit Mirror for 2 rounds. May not react well to Interference.

Etherium Dispenser - 3M - 10 FP - Targets an ally and releases a cloud of Repair Powder and Etherium dust. Repairs the durability of all weapons by 15, and recovers 15% of their FP. The same target cannot be targeted by this again for 3 rounds.

Gattling seems a bit too strong for no real cost, while also negating the usefulness of its current skills (Assuming they kept them) since they are very positioning based. I'de say either the Power or the Rounds+Range on its own would be fine when combined with the next skill

Precision is actually probably fine as written here honestly, the bots suffer heavily from lack of hit and making them even squishier is a pretty tangible drawback, and it doesn't completely negate evasion.

Refresh seems fine for the medibot itself, but restoring an allies PR-Hi for a 700 heal could be a real ballache in an extended battle against an engineer. They can reduce the RNG involved by only equipping a PR high and a bomb or somesuch.

Treatment - 105 Heal seems fine but consider the actual ramifications of a LV 70(60) regen effect. Higher than even Black Elixer and applied by a separate pool of momentum with only 1 CD (Duration not listed but keep in mind that there are things that can extend positive buff duration)

Refraction is a big 'Please god no' for anyone who plays a ranged attacker, some mages, and some other builds - Its a bitch and a half to clear spirit mirror at the start of battle without dying due to the reflect, to give people an easy source of obtaining it several times in a fight would be SUFFERING beyond compare. Consider making it a Protect+ Instead? Redirect any single attack to the Aegis (IF it's alive) instead of just basics?

Etherium I would say the repair is probably fine, but the FP recovery would effectively remove any drawback from bots. Since you would toss em out and immediately get the FP back from your aegisbot the next round. Maybe have it give something useful but niche like enabling Guard for the turn for the target. Ducking into a cloud of mist while it repairs your stuff.
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