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Engineer Bots (Ah shit here we go again version)
#8
Een, tell me, why are you talking about anything that isn't the Engineer's bots? This entire thread is about the BOTS... Not jetpack, not upgrades, not bombs, not overload, just the 3 bots. That said I fully agree and feel these sound pretty good in concept. Also, since the bots are 5 ranks, each rank should scale these skills up until they hit the proposed values, or values tweaked by Dev himself. The only potentially strong thing about this is turret bot dealing actual damage while having Ignite Engine on it from what I can think of. (Which is admittedly a build my engineer runs as a destiny, Ignite Engine is very fun.) Precision module I don't know if lowering crit is reaaally necessary, but if it's needed for balance, sure. I've yet to see a turret crit in the first place beyond PVE using a tactician with the range squares.

Onto Medibot. I'd say maybe make the maximum level of smart treatment HALF the medibot's level for the reason of it still being pretty easy to use it even with the hp cost, plus Void assassin consume energy to give a level 40 regeneration, which is decently strong in itself. Medibot granting a heal + regeneration of level 60 would be outright rediculous, but the concept is workable. Maybe even max of level 25, but I'm shooting for 30. Otherwise I like the abilities suggested.

MetalAegis: FINALLY, SOMETHING THIS THING CAN DO BEYOND SIT ON ITS BUTT NEXT TO SOMEONE. Ahem, however, granting spirit mirror feels a bit much for an AOE, so I say a single ally in 1 range, which it 9/10 is within. Otherwise giving durability back to a weapon and a toutch of fp is nice given Engineer is shockingly fp heavy if you toss your three bots out immediately.

TL;DR: Some of these could be tweaked but otherwise solid concepts. Would pay (if I had cash) to see these in.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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