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Engineer Bots (Ah shit here we go again version)
#11
I believe them being 'Turrets' while on Gattling Mode (read: Immobile, but has a range of effect enemies will want to shift the combat zone away from, like Sanctuary works, or Cinder/Ice tiles) and holding a higher power thanks to it is what this bot really needs. Since this concept is quite unique, sans a certain gun potential nobody uses because being immobilized is way too crippling.

I also agree that, while I suggested the rest for Metalaegis and Medibot, I don't really wish for them to receive anything extra if it's too much a problem since both of them can quite (somewhat?) do their designated combat roles of "Healing" and "Defending". But Turret really, really needs to become something fearful at the moment, its design was to be "Damage" or "Offense", but it lacks both heavily to the point you'll want to only invest in the two others, and be the turret yourself.

I also had another idea along this thread, but found it complicated. Which revolved around destroying your own weapon (i.e, lowering durability by percentage) over the course of the fight to gain 'scraps', and then use Bashfix on an Engineer Bot while holding Scraps to upgrade them. This, inspired from Team Fortress 2's Engineer.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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