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Engineer Bots (Ah shit here we go again version)
#15
Quote:Precision Module - 3M - Uses 10% of the Bot's HP - Increases the Turret's Hit by 100, lowers Critical by 100, cleanses Blind (and grants immunity) for 3 rounds. If the Turret is under the effects of Interference or Confusion, the Hit bonus will be halved.

I'd honestly say it doesn't need it's critical lowered at all, considering if your crit evade is low enough to get hit by it in the first place then you deserved it. The turret already has pretty abysmal rates.

Quote:I'd like to add on my own suggestion onto this however. Maybe we can add passives to the bots that encourage sticking close and repairing them?

As an example;
Medibot - (Level / 7) HP Regen per turn for those within 2/3 Range.
Metalaegis - (Level / 10) Armor/Magical Armor for those within 2/3 range.
Turret - Honestly not sure.

For the Turret, I'd suggest something like firing (Level/20) shots at all targets in 1/2/3/4/5 range (based on rank), requiring a hit check.
Similarly for the other 'passives' suggested, I'd make their ranges scale with the ranks put into the bots; you're already pouring 50 FP per bot and, bar the Metalaegis at times, they're all pretty easy to take down.
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