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Engineer Bots (Ah shit here we go again version)
#16
Throwing in my tow cents here. Because ive been thinking about the engineer attachments.

I believe the attachments should provide buffs to the bots much like auto enchant does for the mage. Perhaps depending on rank there is a chance of # of use of Jetpack Flamethrower Grenade launcher and Electro shield the turrets begin with

Though if had to do my own.

Flamer Attachment. When the Turret is deployed it has X chance depending on rank to deploy with this attachment

Basic attack now apples bonus fire damage per shot and gains skills Flamethrower deals Fire damage in a 7 tile long line leaving cinder tiles. being enchanted with Nerhaven makes it 3 tiles wide I'm no goo at starting damage but probably based off the engineers fire attack 2 Round CD 3M

Vent. Deals Minor fire damage in all tiles surrounding the turret (steam) and reduces the firthrowers CD to 0 3M

Expanded Rack the Medibot . Gains additional uses of consumables and begins play with extra consumables (i would also revise the item deploy range skill to also affect the medibot) Bombs Extra uses of the healing potions anti toxin and courage and blue potions depending on rank

Thrusters Gives every Bot X uses of Jetpack on a 1 turn CD increases their base movment by 1 per 2 ranks

Electro Shield all bots start with an electo shield based on rank in additon Metal Aegis gains the ability to use it as a skill in addition to the following

When protect Triggers and Electroshield is up inflict interference on the attacker and deal Lightning damage on the attacker. (also fix protect kthx)
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