06-07-2019, 03:07 PM
Time for a Double Post.
I had a second idea.
a more indepth one but one that I like so ill also share it.
Make engineer like the DH
One skill tree is Turret one is Medi One is Aegis one is Engie/Passives.
Get rid of Good Materials
Bots Scale off Guile (50%?) and have slightly higher base stats
Turret. Gains shots fired based on rank. at 3 shots should be about as powerful as the old turret.
Upgrades Give it the Firthrower A Rocket Launcher and a AltFire Snipershot/ShotgunShot (that knocks down)
Congradulatons now the Turret is GUNS representing all the guns in the game in some fashion.
Passives include Giving it a grenade launcher shot and gaining move for each turn it spends stationary ?
Medibot. Gains items based on rank.including dark water vials bombs and blue potions
Upgrades
increase the quantity of items
Increase Quality of items
Giving it A Healing and FP restore Skill (not an item)
Changing it's movement Type eventually gaining teleport and movment range.
Passives Electro Shield to deter attackers Increase item deploy range
AegisShield Ranks give it more Shields
Reflector.(Magic) Reflects Magic skills back at the attacker
Reflector (Ranged) Reflects Ranged attacks and skills back at the attacker
Reflector (Melee) Reflects melee skills back at the attacker
You can only deploy one type of shield every turn
At rank four Each shield lasts an additional turn and shield that is about to expire actvates and charges the nearest foe explosing for some small damage (they shieldds have limited movment range of 3-5 tiles)
At rank 5 the shields trigger an additional time punishing you twice for hitting one they can be destroyed and they still only block one tile.
PASSIVES
Grenade LAuncher. give every bot a 1M grenade launcher that acts liek the current one.
Guile up stat boost.
Handymans Secret Weapon. allows you to use shotguns as axes for the purposes of repair and bashfix
Repair and Bashfix work as they do currently bashfix also lowers skill cooldowns on weapons by one every two ranks
Build it Better. your shotguns now hit in a 2x3 area
Click Click Boom. Basic Attacking Twice wth a shotgun causes additional knockback and any bots that the targets pass in range of wll be fired upon. (think pinball strike)
I had a second idea.
a more indepth one but one that I like so ill also share it.
Make engineer like the DH
One skill tree is Turret one is Medi One is Aegis one is Engie/Passives.
Get rid of Good Materials
Bots Scale off Guile (50%?) and have slightly higher base stats
Turret. Gains shots fired based on rank. at 3 shots should be about as powerful as the old turret.
Upgrades Give it the Firthrower A Rocket Launcher and a AltFire Snipershot/ShotgunShot (that knocks down)
Congradulatons now the Turret is GUNS representing all the guns in the game in some fashion.
Passives include Giving it a grenade launcher shot and gaining move for each turn it spends stationary ?
Medibot. Gains items based on rank.including dark water vials bombs and blue potions
Upgrades
increase the quantity of items
Increase Quality of items
Giving it A Healing and FP restore Skill (not an item)
Changing it's movement Type eventually gaining teleport and movment range.
Passives Electro Shield to deter attackers Increase item deploy range
AegisShield Ranks give it more Shields
Reflector.(Magic) Reflects Magic skills back at the attacker
Reflector (Ranged) Reflects Ranged attacks and skills back at the attacker
Reflector (Melee) Reflects melee skills back at the attacker
You can only deploy one type of shield every turn
At rank four Each shield lasts an additional turn and shield that is about to expire actvates and charges the nearest foe explosing for some small damage (they shieldds have limited movment range of 3-5 tiles)
At rank 5 the shields trigger an additional time punishing you twice for hitting one they can be destroyed and they still only block one tile.
PASSIVES
Grenade LAuncher. give every bot a 1M grenade launcher that acts liek the current one.
Guile up stat boost.
Handymans Secret Weapon. allows you to use shotguns as axes for the purposes of repair and bashfix
Repair and Bashfix work as they do currently bashfix also lowers skill cooldowns on weapons by one every two ranks
Build it Better. your shotguns now hit in a 2x3 area
Click Click Boom. Basic Attacking Twice wth a shotgun causes additional knockback and any bots that the targets pass in range of wll be fired upon. (think pinball strike)