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Possible Cinder Abuse Nerf Idea
#8
Oh look a conversation I actually have some stake in YAYYYYY

I have no idea about PVP but the few times i have fought iv found cider's very unreliable but maybe i'm not building for decent abuse.


however do not agree that they need a nerf against monsters

For one thing the entire idea that your balancing for PVE is absurd who are you balancing it for the monsters?

for another I can easily hit 60-80 sear damage per tile what makes it strong is the ai is extremely simple and always takes the shortest path to trying to hit something in the face (again these are pve elements im not saying they need to be made smarter)

In PVP Theoretically there are many counters to being cindered to death. anti knockback (which is coming to BK so weird timing to this thread) the boots that halve cinder damage Sanctuary ruins cinder builds entirely

I'm not saying your complaint is without merit Xanatos (Ashen Hyattr) can hit upwards of 100 damage per cinder tile and f i cared about pvp i'm sure i could keep that number while abusing pulling shot or charge bash or Domino to BURY someone.

I suspect that it's the outlar players (much like it always is) that make this an "issue" in the first place adding airborne to explosion to explosion was in the end the right decisions and I suggest something similar should be implemented elsewhere because i don't think nerfing cinders is the solution at least not directly.


TLDR Cinders don't need a nerf if your building for cinder abuse of course it's gonna be abusable.
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