06-20-2019, 04:03 PM
Quite frequently a strategy used to get around "Until next turn" effects and their entirety is to currently use skip to remove them from play entirely, making it so using those skills as a slower person is nigh useless (Painproof, Geist Schritt and Unmoving are good examples of this) because they'll simply just be removed using skip and forced to be re-applied which is incredibly momentum inefficient on the user.
A VERY unfair strategy utilizing this is knocking a slower target down, and then next turn skipping to force them to either counter-skip or take their turn, only to be knocked down again immediately after because Knockdown Immunity is ALSO an until next turn effect, its incredibly frustrating to play against this strategy in particular because there's no counterplay involved in it, it is an assured thing the opponent can use to skew the match entirely in their favor.
I propose that until next turn effects shouldn't go away when skip is used, if this is even possible, as this would be incredibly more fair on a lot more skills and effects like knockdown/frozen immunity etc.
A VERY unfair strategy utilizing this is knocking a slower target down, and then next turn skipping to force them to either counter-skip or take their turn, only to be knocked down again immediately after because Knockdown Immunity is ALSO an until next turn effect, its incredibly frustrating to play against this strategy in particular because there's no counterplay involved in it, it is an assured thing the opponent can use to skew the match entirely in their favor.
I propose that until next turn effects shouldn't go away when skip is used, if this is even possible, as this would be incredibly more fair on a lot more skills and effects like knockdown/frozen immunity etc.