10-10-2019, 07:09 AM
It seems that Elemental Augment is getting bonus damage from holy for some reason or another, and I can't pinpoint exactly when this happened, but if my memory serves me correct (Which I am like 99% certain it is) this didn't used to apply a short while ago.
This is a bit of a problem when you consider that with elemental overtime and holy applying to regular on-hit effects as well, you can obtain ludicrous and I do mean completely ludicrous amounts of damage with dagger dance, over 200 to even 350 damage per elemental augment tick, easily leading up to 1000 damage per Basic Attack/Sub Attack.
To replicate simply hit a monster while equipped with elemental augment (Elemental over time optional) which is holy weak, a ghost or undead will work.
Pictured: Elemental overtime damage w/holy vs without
This is a bit of a problem when you consider that with elemental overtime and holy applying to regular on-hit effects as well, you can obtain ludicrous and I do mean completely ludicrous amounts of damage with dagger dance, over 200 to even 350 damage per elemental augment tick, easily leading up to 1000 damage per Basic Attack/Sub Attack.
To replicate simply hit a monster while equipped with elemental augment (Elemental over time optional) which is holy weak, a ghost or undead will work.
Pictured: Elemental overtime damage w/holy vs without