Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cinders vs Frostbite
#1
I believe Frostbite should return to doing full damage per tile when pushing or pulling someone through them, and that the current damage division should only apply to Cinders. As someone who used a whole lot of Frostbite, you can fully expect both bias and some degree of knowledge on the state of it.

To explain why I believe this, here is a list of the various traits of Cinders, versus Ice Sheets:

Cinders:
  1. Deals damage passively, without any further interaction required.
  2. Never destroyed by triggering tile damage.
  3. Has the added benefit of dealing damage at the start of a round.
  4. Damage is reduced by Flamewalk.
  5. Dissuades movement by causing full damage per tile if traversed.


Ice Sheets:
  1. Does no damage unless the Frostbite status is applied.
  2. Destroys Ice Sheets upon stepping on them.
  3. Does nothing to individuals starting the round on top of Ice Sheets.
  4. Damage is not reduced by Flamewalk.
  5. Dissuades movement by costing 2 tiles per movement, and dealing full damage per tile, if traversed.

Because most class combinations possess an external form of movement that allows them to disregard Ice Sheets, the impact of the movement reduction they were created for is severely hindered. Coupled with the fact that using Ice Sheets for damage requires the application of Frostbite (which is often very difficult and for a brief duration, outside of some skills), there are very few scenarios where Cinders wouldn't be far more preferable.

The previous go-to strategy, and the cause of so much heartache on the forum, was to slap down a bunch of Cinders and push/pull people through it over and over again. This formula does not work for Frostbite. The simple act of inflicting the status effect limits class and item choice severely, and often times comes with an infliction chance that can be resisted. Once that's sorted, pulling someone through Ice Sheets destroys them -- making the subsequent push do very little. The status itself can be purged or waited out, and Spiked Treads negates a large portion of the strategy to begin with.

Overall, it's just more effort than it's worth to try and use Frostbite to great effect. I'd like to see the penalty removed for pushing people through them, because it doesn't share much with its fiery brethren once you get passed a surface level.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord