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Dullahans no weakness?
#11
I stand by the notion that the only reason everyone isn't a Dullahan for their swordsman of the month is because you can't bone them.

Their passives and additional momentum are outlandishly powerful when compared to something like a Lupine, and I think the race in general needs a limitation on how it can be healed. Dullahans (esp. with Soul Rage) are both still plenty scary to tangle with before they wear robes and spam Graft/Phoenix/Malmelo on their team. Watching a large-scale fight begin with a Dullahan casting Sanctuary assures you that you're in for a bad time.

It might be a bit much to remove their ability to be healed by Mercana entirely, but that's the route I'd look down if I was dead set on leaving Interference immunity alone. A cooldown, per-fight limitation, or total overhaul to Soul Rage can address the momentum disparity in at least some fashion.
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