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Dullahans no weakness?
#12
I think their interference resistance can be converted to 30 + 50% of your SAN instead of just being 50 + SAN % as a good starter, that'd make their interference resistance at 40 SAN like it was pre-GR, 50%. Which would cause them to sweat quite a bit when inflicted with the status as suddenly they're gonna be missing a lot of turns.

I still think due to the implication of what they are they should be strong, but the sustain builds and the Evokers or hexers are too much sometimes.
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