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Dullahans no weakness?
#13
Spoops post_id=38150 time=1572296328 user_id=193 Wrote:I think their interference resistance can be converted to 30 + 50% of your SAN instead of just being 50 + SAN % as a good starter, that'd make their interference resistance at 40 SAN like it was pre-GR, 50%. Which would cause them to sweat quite a bit when inflicted with the status as suddenly they're gonna be missing a lot of turns.

I still think due to the implication of what they are they should be strong, but the sustain builds and the Evokers or hexers are too much sometimes.

What I fear a little with this approach is, that while they miss alot of turns a super tanky one with on Stun heal, is basically just an immortal punching back. (even worse if they stratgeically use a full guard before the stun)

How about increased damage during their selfstuns then, if holy is undesired.
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