11-04-2019, 06:11 PM
I would like to counter with the argument that vampires are supposed to be powerful and feared ICly, even when they're not manipulating things from behind the scenes, and they have a patron deity, unlike dullahans. And even if that wasn't the case, there's a fairly huge difference between something being stronger and there being no reasonable way to deal with one. On top of that, a decent number of the "monstrous" races can blend in under the right conditions, dullahans included.
My point for all this being, allowing a race and/or class to do exceedingly well compared to others makes it less fair for the people that don't want to play said race and/or class, since there's no reason someone couldn't have a dullahan or a group of them going around attacking people, with the others simply having to find some way around the lack of weaknesses.
Now, back on topic. My personal opinion on the matter would be that, if it's possible, the interference resist could only apply to FP, or have it be changed to 30 + (SAN/2)%, as Spo has suggested. As for Soul Rage... well, when a dullahan can't just heal, it's a little less oppressive, I'd imagine, though having it inflict Silence for the duration is likely still a good idea to avoid instant casting of invocation spells. I don't believe I have much else to add for this, though, a lot of people have posted fairly good ideas for what could be done to resolve it.
My point for all this being, allowing a race and/or class to do exceedingly well compared to others makes it less fair for the people that don't want to play said race and/or class, since there's no reason someone couldn't have a dullahan or a group of them going around attacking people, with the others simply having to find some way around the lack of weaknesses.
Now, back on topic. My personal opinion on the matter would be that, if it's possible, the interference resist could only apply to FP, or have it be changed to 30 + (SAN/2)%, as Spo has suggested. As for Soul Rage... well, when a dullahan can't just heal, it's a little less oppressive, I'd imagine, though having it inflict Silence for the duration is likely still a good idea to avoid instant casting of invocation spells. I don't believe I have much else to add for this, though, a lot of people have posted fairly good ideas for what could be done to resolve it.