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Blazing Cyclone Spam
#4
Fern post_id=38461 time=1575780868 user_id=55 Wrote:I'd prefer if the following happened instead, assuming a change is necessary:
-Cyclone Spear now knocks people airborne before Cinder ticks can go off (like the nerf that had been applied to Explosion from Mage a long while ago)
-The range on Cyclone Spear drops from 5 to 3 (or 2)

I've admittedly never been a fan of just gutting skills and I tend to like the more creative adjustments the most. With these changes, tile effects would no longer tick on Cyclone Spear because enemies would be sent airborne before that could happen, it loses its sniping capability and the ability to send people up would provide more synergy with other classes, specially Firebird, and thus open up more build diversity for both PVE and PVP. Essentially killing a bunch of birds with one stone. Pun completely intended.

EDIT: By range, I mean the amount of tiles you can target with Cyclone Spear, not the AOE size.

By introducing the airborne mechanic you do give the skill a bit more than just a creative adjustment, you give it the ability to pair into Soaring Spear, Typhur, bellowing stag etc. which might be a bit strong considering its AoE size, as per my last post you could probably just do the following and it'd be fine:
Quote: this can be fixed by simply making the pull happen before the cinder tiles are generated.

Which effectively achieves the same thing but doesn't have an airborne sort of deal to it, and though I like synergy, Cyclone Spear is just very very large as an AoE.

Mewni post_id=38462 time=1575783648 user_id=2075 Wrote:Fern's suggestion looks the most reasonable here to be honest, in a era everyone uses floittment setting up with a Cyclone for a follow-up is pretty unlikely. I not only went against people that solemnly did spam Blazing Cyclones but they also used the double-tick bug to get the max out of it, still didn't drop from green before i could end the fight and no, i don't have fire res.

Claret vastly outclasses Ignite power, Ignite Power just evens the playfield to autohitters, while Claret gives out more AND takes advantage of criticals. Sure there can be argument of a FB that is on-hit but eh.
Spears is still vastly underpicked compared to Sword, the Ignite Power and Cyclone allowing it to happen is literally why spear is even being a thing nowadays.

Ignite Power is very much better than Claret Call, or even just the same, but claret call contributes only to Ghost Skills and Basic Attacks, while Ignite power provides more of a power bonus when stacked to full (+44 SWA compared to 40 claret call) and contributes to any skill in the game that runs off of SWA, which synergizes well with pretty much every class in the game except maybe summoner.

While Claret Call gives a flat +40 damage, thats still just +40 damage unless you use it on a basic attack which crits, Ignite Power provides up to +44 SWA which can quickly turn into +88 damage on a Lance De Lion, +122 Damage on an Eclair Lacroix, and still deal roughly the same amount on a basic attack as a max stacked claret call. (+44 SWA is just +44 damage lol)

I fail to see how Claret vastly outclasses ignite power when compared alone, as they're giving roughly the same amount of damage, except Ignite Power's mod will be further enhanced by larger hitting autohits, like Falcon Strike or LDL or Eclair Lacroix or Kadouha etc.
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