12-08-2019, 04:47 PM
I can see that multiple people are seemingly ignoring the part of my post saying that you don't need to make the skill inflict airborne at all like the explosion method, and instead just change the skill to pull 1 tile and then generate the cinders afterwards, which would achieve the same thing except not bring a powerful AoE airborne into the mix.
The difference between Explosion and Cyclone Spear is that Explosion can't actually be combo'd into as an airborne effect and that purely exists to prevent synergy with other skill's cinders. (Namely Sear)
While Cyclone Spear doesn't go off at the end of the round, it goes off during your turn, allowing you to combo very well into it given its wide AoE, the intention is to nerf Blazing Cyclone Spear's impact, not give it a different avenue to abuse, I'm sorry but I 100% disagree with it gaining any sort of airborne, unless it was focused solely on the center of the skill (where a pull doesn't even happen.)
The difference between Explosion and Cyclone Spear is that Explosion can't actually be combo'd into as an airborne effect and that purely exists to prevent synergy with other skill's cinders. (Namely Sear)
While Cyclone Spear doesn't go off at the end of the round, it goes off during your turn, allowing you to combo very well into it given its wide AoE, the intention is to nerf Blazing Cyclone Spear's impact, not give it a different avenue to abuse, I'm sorry but I 100% disagree with it gaining any sort of airborne, unless it was focused solely on the center of the skill (where a pull doesn't even happen.)