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Town Battle Map
#9
while stylish I fear a little that certain maps will cause "Softlocks".
Espicially the Chaturanga bridge as mentioned, simply cause of how battle positions are generated in with a North and one South faction. (The only map that doesn't do it is the Space Dungeon)

Experimenting with this on Custom PvP maps (And suffering, Give us Custom spawn locations on those please *cough*) If you build off the spawn locations there are two ways the game handles it:
1.) If there is one free tile next to it shoves you there (you can stack characters this way)
2.) You randomly appear on the Map.

And trust me...You do not want to randomly appear on the Map. Which I think will discourage people from actually using it which means its wasted effort from Devs side.
I remember some of the weird Dormeho Maps, in Black Beasts fights where one spawned at the very South seperated by a body of water so I couldn't reach it even with Shukichi-HK cause most of the field was water. And he didn't come over either for whatever reason.

So I guess actual dedicated Maps of the locations instead of grassfield > The Stylish immediate surrounding Immersion.

Simply cause I think the mechanic of it will do more bad than good otherwise. I still think we should have more options on Custom battlefields though some few changes to them could make them really fun.

Also while we are at it: Camps should behave like that too...A Fight started in Lordwain camp, spawning you into a grass field is kinda immersion breaking.
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