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I've fallen, but I can get up (Reactive Knockdown does not reduce momentum)
#4
I had posted this into balance fu but, I recently had an idea regarding it. As far as things go Elytra doing this is not a bug but purely unfortunate.

However since to proc it perhaps there could be a stipulation that if you triggered the knockdown with less than 3m it ends your turn

The thing is, I don't think it's a knockdown problem more an elytra problem since no ones bothered by the skip thing, you can just save the knockdown for when they don't, but in this case they basically can abuse knockdown immunity for basically free "But 1m isn't free" it's free okay, it's not an attack. Anyways there's almost no downside to forcing a knockdown with 1m left.
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