05-21-2020, 05:43 PM
MakeshiftWalrus post_id=39791 time=1590035386 user_id=56 Wrote:I'm not sure what kind of tweaks people are thinking of that wouldn't require a complete overhaul of the map if the intention is to not have a blatant copy/paste of old Cellsvich.
I for one am not a fan of the idea of simply porting in the old map, even if it gets a re-skin. It's a lazy solution, and we'd be better off designing something from scratch.
Old Cellsvich looks pretty bad anyway, it's just a box with buildings randomly strewn around. You can easily re-create the entire map in a house using tiles from your building tool, I've done it before.
The map editor within game is much much easier to use than the one presented in the mapping environment. Refer to Blissey's post if you want to understand a fraction of the reason why. Dream Maker is incredibly annoying and frustrating to work with; coupled with not knowing what everything does in actuality.
It being 'lazy' is redundant, this is a request precisely because it is less work for something that can easily provide more roleplay options to the world. Not to mention, not all of the tiles presented in the old map are in the in-game's building system.
If you don't like it, that's entirely fair though. It's not the most appealing map in the world sure, but I adore it personally precisely because it was compact and also has an easily accessible gathering location.