05-30-2020, 10:49 AM
Neus post_id=39917 time=1590834230 user_id=2 Wrote:Not that I am trying to dismiss anyones' feedback on the changes, I am simply stating that I have a difference of opinion on a few things.
Fair enough, I think I've put forth what I feel are pain points of the new system as comprehensively as I could. Whether or not you agree with some, none, or all of it, getting detailed input in response to this large of a post is much appreciated. If Summoned Units and Die Hard are changed at all, it would at least be possible to reliably predict the incoming turn order shifts (which I still disagree with the notion they aren't an issue) instead of hoping for the best.
I think it's worth it, however, to point out a few final details, just for clarity's sake:
Neus post_id=39917 time=1590834230 user_id=2 Wrote:I would also argue that, even if the Summoner is at risk of being targeted by the same unit before their next turn if they summon a Youkai faster than themselves, one of three things;
1) You can make a build with higher CEL so that it doesn't happen.
2) Your Youkai is still acting before the opponent, meaning they can take action that will help protect or disrupt the opponent (for example, Ascended Seiryuu pulling them away with Hunter Wind,.
3) You can still utilize On My Mark to move before them regardless of your CEL.
1) In a lot of cases, this doesn't prevent the pseudo-double turn from occurring. The easiest example is in a 1 vs 1, if you're faster than the enemy. Instead of You -> Enemy -> You -> Enemy, the Youkai causes the turn order to shift to You (Summon a creature) -> Enemy -> End of Round -> You/Youkai -> Enemy -> Youkai/You -> End of Round -> Enemy. Whether or not you're faster than your own Youkai, you will both get pseudo-double turned within one to two rounds.
2) A very, very small number of Youkai can disrupt to a meaningful degree in that manner.
3) This does not prevent the situation from always occurring, and the same exact results will occur from the example given in #1.