06-04-2020, 08:48 PM
An unpopular opinion would be making Evasion's damage reduction gain a bonus number based on the 'negatives' a Hit has. I've seen many 'successful' builds just plain give no shit to their Hit ratio and dump for the biggest number they can pump out, because Evasion's just 30%. They try to compensate that 30% with as much SWA as possible, and it miraculously WORKS.
So! The idea goes as far as this small If/Else condition:
If Evasion's Hit Chance was a negative number (or under 10%). Evasion's DR = 60% (doubled), else, Evasion's DR = 30% (unchanged).
So! The idea goes as far as this small If/Else condition:
If Evasion's Hit Chance was a negative number (or under 10%). Evasion's DR = 60% (doubled), else, Evasion's DR = 30% (unchanged).
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