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The great Dodgening
#5
Snake post_id=39978 time=1591303727 user_id=310 Wrote:An unpopular opinion would be making Evasion's damage reduction gain a bonus number based on the 'negatives' a Hit has. I've seen many 'successful' builds just plain give no shit to their Hit ratio and dump for the biggest number they can pump out, because Evasion's just 30%. They try to compensate that 30% with as much SWA as possible, and it miraculously WORKS.

So! The idea goes as far as this small If/Else condition:

If Evasion's Hit Chance was a negative number (or under 10%). Evasion's DR = 60% (doubled), else, Evasion's DR = 30% (unchanged).

I'm not opposed to this from a conceptual level (though it would make Skill mandatory on everyone), but it's laughably unfeasible with the way the autohit accuracy formula currently behaves. Consider how unlikely you are to bypass Cobra with a skill, even when you have a very, very good chance to hit -- now consider how easily a 60% damage reduction threshold could be reached.

Either way, the 'Hit vs Evade' and 'Tank vs Dodge' balance has always been finicky and prone to swinging back and forth at a moment's notice. If there was an easy fix, we'd have fixed it the sixth time a thread like this came up.
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